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      坦克世界

      19日Q&A:FV4202(P)将增强到百I的水准

      发布时间:2016/02/20 20:48:36 来源:TGBUS整理 作者:TGBUS整理

        Q&A – 18th February 2016

        2016-02-18 ~ SEBASTIANUL

        – the term “hand brake” caught on, despite it being a “hand track blocker”;

        虽然“手刹”实际是手动锁履带,但“手刹”的说法却很流行

        – the center of mass of a tank was lowered for it not to tip over easily;

        坦克的重心调低了,免得动不动就翻车

        – new physics partially influenced ramming, now it’s possible to tip an enemy over;

        新物理效果会影响撞击,现在可以把敌人撞翻

        – FoV has a high impact on speed perception, a high value produces a high percieved speed, but also influences FPS;

        FoV设置对“速度感知”有较大影响,高FoV值会产生高感知速度,也影响帧数

        – the concrete “teeth” on “Siegfired Line” can be jumped over on fast tanks, that’s a feature;

        齐格飞防线的混凝土反坦克“龙牙”现在可以被速度较快的坦克飞跃过去,这也是新引擎下的新效果

        – new places which are available due to new physics are few;

        新引擎下能去的地方没比之前多多少

        – regarding sound: those who have single-core CPU’s won’t notice an impact;

        有关声音:单核CPU不会注意到影响

        – new physics are completely server-side;

        新物理效果完全是服务器端计算

        – currently, the gun sound does not depend on surroundings (e.g. city, forest etc.);

        现在主炮的声音不取决于环境(在城里还是在森林什么的)

        – 4 shell types, 6 calibers and 3 damage severity types give 460 sound variations overall;

        4种弹种、6种口径、3种伤害程度类型一共构成460种不同的炮声

        – the possibility of hearing enemy SPG fire is being considered;

        听到敌方火炮开火声音的可能性在考虑之中

        – the higher the mass of the tank, the higher the inertia (TN: duh, physics 101…);

        坦克质量越大,惯性越大

        – if players could choose between old and new sound system, this would inflate the game’s content by factor 2, and two sound engines cannot be supported at once;

        如果给玩家设置自选新旧声音系统的话,游戏内容又得翻一倍,而且两种声音引擎也没法同时支持(所以新声音系统出来后旧声音就废了)

        – the players need time to get accustomed to the new sound system;

        玩家熟悉新声音系统可能要花点时间

        – the problem with getting on one map often is being worked on, currently it’s just advised to change the server;

        反复进同一张图的问题正在解决,现在只能建议换服务器

        – the frontal armor thickness of the MS-1 is a bug in characteristics, it will be fixed;

        MS-1的前装甲厚度数据有bug,会修复的

        – the IS-3 stock turret was modelled using old information, as soon as the Kirovets is in the game, it will be replaced;

        IS-3白板炮塔之前是用旧数据建模的,当金币车IS-3原型车加入时,旧白板炮塔就会被替换

        – the FV4202 will probably recieve a buff to be on par with the Centurion Mk. I;

        FV4202吃的buff可能使其达到百夫长Mk.I的水平(然而百1也是由于太弱被调低了分房权重的)

        – the Pz. 58 Mutz has a strange behaviour when turning the turret about 45° along the tanks’ hull axis and tipping the gun downward – the gun starts to move jerkily up and down – this is a mechanism to prevent the gun barrel to enter the hull, it will stay;

        58M在炮塔转到约45°并压低主炮的时候行为会变得奇怪——主炮会上下抖。这是一种防止炮管进入车体的机制,会保留

        – to prevent the sounds from “sticking”, a narrow band should be selected, should help;

        为了防止声音出现“粘滞”,选择窄声带应该有所帮助

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